SIGNAL DECAY
ESTABLISHING UPLINK
SIGNAL DECAYCOUNTER-UAS COMMAND · v0.9.1
FOB INTEGRITY
100 / 100
FUNDS$260
POWER0/8
WAVE0/15
HOSTILES
X-RATE

SIGNAL DECAY

COUNTER-UAS COMMAND · FOB "AEGIS" · D+3 04:20 LOCAL

Hostile drones inbound on the western axis. Build the air-defense grid that stops them: sensors confirm the tracks, weapons take the shots, and every round costs money the enemy wants you to waste. Hold FOB AEGIS for 15 waves — and win the exchange.

THREAT LEVEL
RESUME FROM CHECKPOINT
CODE REJECTED

❚❚ PAUSED

OPERATION SUSPENDED

SETTINGS

SAVED ON THIS DEVICE
DESCRIPTION TEXT — SHOP CARDS / DETAIL / INTEL
SHOP CARD WIDTH
HUD TEXT — RADIO LOG AND CLOCK
VOLUME
RADIO LOG
GRID LOCK — SNAP PLACEMENT TO MAP GRID [G]
SCREEN SHAKE
CRT SCANLINES

CONTROLS

MOUSE AND KEYBOARD REFERENCE
MOUSE CLICK a shop card, then CLICK the field to place it · SHIFT+CLICK keeps placing more
CLICK a placed system to select it — its control panel opens bottom-right
DRAG on open ground to box-select a group; TGT and PRIORITY then apply to all of them
RIGHT-CLICK cancels placement and clears selection · HOVER any system to see its range
SYSTEM ORDERS — WITH A SYSTEM SELECTED U upgrade to MK-2 / MK-3 · T cycle targeting: nearest / closest to FOB / strongest / weakest
M move, then click the new spot (~10% of value, between waves only) · X sell for 70%
E EMCON — silence a radar/jammer/SAM so Wasps cannot home on it
OVR on an ORACLE optic forces every linked weapon onto its chosen priority
FLOW SPACE launches the wave; mid-fight it pauses · F toggles 2x speed · P pause
R repairs the FOB +10 for $50 between waves · the AUTO button self-launches waves
1-9 pick shop cards · G toggles grid-lock snapping · ESC cancels anything
RAID DESIGNER CLICK airframe cards to add strike groups · row buttons: +/- count, W/N/S axis, +Ns launch delay
SPACE launches the raid · COPY saves the manifest as an SDR code you can refly on any grid

TUTORIAL

PICK YOUR SEAT

DATABASE

RECOGNITION MANUAL — SYSTEMS AND THREATS

HOW TO PLAY

FIELD MANUAL — SIXTY SECONDS
THE MISSION Place defense systems between waves, then launch. Drones that reach the FOB cost integrity; at zero the base is overrun. Survive all 15 waves.
NOTHING SHOOTS WHAT NOTHING SEES Weapons only engage confirmed tracks. The FOB senses ~260m on its own; SENTINEL radar and ORACLE optics extend the picture. Fuzzy diamonds are unconfirmed contacts — get a sensor on them.
THE POWER GRID The FOB supplies 8 power and every system draws some. GENERATORS add +5. Nothing runs unpowered.
WIN THE EXCHANGE Ammunition costs money, rounds miss, and drones are cheap. X-RATE is enemy value destroyed per dollar you spend — above 1.0 you are winning the war. Top 5 per difficulty post to the shared command net.
THE ENEMY LEARNS On STANDARD and above, raids re-route toward your leaks and away from your kill zones. Down recon SPARROWS before they exfiltrate, or the next raid arrives coordinated. Night and weather degrade optics and lasers — radar does not care.
RAID MODE Flip to ATTACK on the menu: compose the drone strike package yourself and fly it against a defended grid — presets, random grids, or any pasted checkpoint code.
KEYS LMB place / select · SHIFT+LMB place multiple · 1-9 select system · ESC cancel
SPACE launch / pause · U upgrade · T targeting · M move · X sell · E EMCON
R repair FOB · F fast-forward · G grid lock · P pause
DRAG on open ground to box-select a group and give TGT / PRIORITY orders en masse

FEEDBACK

GOES STRAIGHT TO THE DEVELOPER — RUN CONTEXT ATTACHED AUTOMATICALLY
0 / 500

PERIMETER HELD

ALL WAVES REPELLED
TOP 5 — COMMAND NET
CONTACTING COMMAND NET…
YOU PLACED #1 — CALLSIGN:
INTEL Awaiting tasking…