COUNTER-UAS COMMAND · FOB "AEGIS" · D+3 04:20 LOCAL
Hostile drones inbound on the western axis. Build the air-defense grid
that stops them: sensors confirm the tracks, weapons take the shots, and every
round costs money the enemy wants you to waste. Hold FOB AEGIS for 15 waves —
and win the exchange.
THREAT LEVEL
RESUME FROM CHECKPOINT
CODE REJECTED
TARGET GRID
CONDITIONS — ATTACKER'S CHOICE
Autocannon wall behind a radar picket. Thin against armor and high altitude.
❚❚ PAUSED
OPERATION SUSPENDED
SETTINGS
SAVED ON THIS DEVICE
DESCRIPTION TEXT — SHOP CARDS / DETAIL / INTEL
SHOP CARD WIDTH
HUD TEXT — RADIO LOG AND CLOCK
VOLUME
RADIO LOG
GRID LOCK — SNAP PLACEMENT TO MAP GRID [G]
SCREEN SHAKE
CRT SCANLINES
CONTROLS
MOUSE AND KEYBOARD REFERENCE
MOUSECLICK a shop card, then CLICK the field to place it · SHIFT+CLICK keeps placing more CLICK a placed system to select it — its control panel opens bottom-right DRAG on open ground to box-select a group; TGT and PRIORITY then apply to all of them RIGHT-CLICK cancels placement and clears selection · HOVER any system to see its range
SYSTEM ORDERS — WITH A SYSTEM SELECTEDU upgrade to MK-2 / MK-3 · T cycle targeting: nearest / closest to FOB / strongest / weakest M move, then click the new spot (~10% of value, between waves only) · X sell for 70% E EMCON — silence a radar/jammer/SAM so Wasps cannot home on it OVR on an ORACLE optic forces every linked weapon onto its chosen priority
FLOWSPACE launches the wave; mid-fight it pauses · F toggles 2x speed · P pause R repairs the FOB +10 for $50 between waves · the AUTO button self-launches waves 1-9 pick shop cards · G toggles grid-lock snapping · ESC cancels anything
RAID DESIGNERCLICK airframe cards to add strike groups · row buttons: +/- count, W/N/S axis, +Ns launch delay SPACE launches the raid · COPY saves the manifest as an SDR code you can refly on any grid
TUTORIAL
PICK YOUR SEAT
DATABASE
RECOGNITION MANUAL — SYSTEMS AND THREATS
—
HOW TO PLAY
FIELD MANUAL — SIXTY SECONDS
THE MISSION
Place defense systems between waves, then launch. Drones that reach the FOB
cost integrity; at zero the base is overrun. Survive all 15 waves.
NOTHING SHOOTS WHAT NOTHING SEES
Weapons only engage confirmed tracks. The FOB senses ~260m on its own;
SENTINEL radar and ORACLE optics extend the picture. Fuzzy diamonds are
unconfirmed contacts — get a sensor on them.
THE POWER GRID
The FOB supplies 8 power and every system draws some. GENERATORS add +5.
Nothing runs unpowered.
WIN THE EXCHANGE
Ammunition costs money, rounds miss, and drones are cheap. X-RATE is enemy
value destroyed per dollar you spend — above 1.0 you are winning the war.
Top 5 per difficulty post to the shared command net.
THE ENEMY LEARNS
On STANDARD and above, raids re-route toward your leaks and away from your
kill zones. Down recon SPARROWS before they exfiltrate, or the next raid
arrives coordinated. Night and weather degrade optics and lasers — radar
does not care.
RAID MODE
Flip to ATTACK on the menu: compose the drone strike package yourself and
fly it against a defended grid — presets, random grids, or any pasted
checkpoint code.
KEYSLMB place / select · SHIFT+LMB place multiple · 1-9 select system · ESC cancel SPACE launch / pause · U upgrade · T targeting · M move · X sell · E EMCON R repair FOB · F fast-forward · G grid lock · P pause DRAG on open ground to box-select a group and give TGT / PRIORITY orders en masse
FEEDBACK
GOES STRAIGHT TO THE DEVELOPER — RUN CONTEXT ATTACHED AUTOMATICALLY